Stickmotion builds animation out of clips rather than individual drawings. You pick a character, drop ready-made actions onto a timeline, and adjust the timing until it reads the way you want. No drawing skill is needed, and nothing is uploaded — the whole thing runs in your browser.
Most animation tools make you draw every frame. Here each character has a row on the timeline, and you fill that row with actions: walk, run, jump, wave, dance, punch, kick, sit, fall, celebrate. Clips play in order for a single character, while different characters act at the same time. So if you want two figures to high-five, you place the actions on both rows at the same point on the timeline.
Duration is what separates animation that reads well from animation that feels wrong. A walk that lasts half a second looks like a panic; the same walk over two seconds looks natural. Select any clip and set its length, then press play and watch. Timing is almost always the thing to fix first — before poses, before positions.
Each clip also has a start and end position, so a character can cross the frame while walking rather than marching on the spot. Drag the figure on the canvas to set where it goes.
The action library covers common movement, but it will not have the specific thing your story needs. That is what Custom pose is for. Add a custom clip, then edit its start pose and its end pose by dragging the coloured joints directly. The animation interpolates between the two, so you are defining where the movement begins and ends rather than drawing every step in between.
Chain several custom clips together for a more complex sequence. Each one hands off to the next.
Props — a ball, box, chair or star — can be placed and moved between two positions over time, which is enough to throw a ball or slide a chair. Captions are timed text, useful for dialogue or narration. The background can be paper, open sky, night, plain white, or green screen if you intend to composite the animation over footage elsewhere.
Pick this before you start rather than after. 16:9 landscape suits YouTube, 9:16 portrait is what Reels, Shorts and TikTok expect, and 1:1 square works for feed posts. Changing it later reframes everything you have already positioned.
Export records the animation in real time as a silent WebM video with no watermark. A ten-second animation takes ten seconds to record. Keep the tab visible while it runs, because browsers pause animation in background tabs and the recording would stall. Add music afterwards in any video editor if you want it.
Projects are stored in your browser, not on a server. Use Save project to keep a backup file or move work to another computer. Because we never receive your files, we also cannot recover them — export anything you care about.